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Posted: 14 Jul 2008, 22:47
MOH
Hi, Ive got a prm and changed the mapping on it to a different place on the bmp, but when i glue it into the .w the texture goes back to where it was to start with, so how do i get this to stop
Posted: 14 Jul 2008, 23:38
Adamodell
That makes no sense at all, really.
Posted: 15 Jul 2008, 06:05
jaseaka
how did you change the mapping..using rvglue?
maybe u can copy/paste what u typed in command file here
Posted: 15 Jul 2008, 09:54
hilaire9
Did you see the change of mapping on the prm before you Glued it in?
Posted: 15 Jul 2008, 17:13
MOH
yes when i add the instance the mapping (using rvglue) exactly where i want but as soon as i use glue to put it into the world file it goes back to its original texture. it also takes more than one bmp, if that could be what it is. Thanks
Posted: 15 Jul 2008, 21:29
Manmountain
Are you using RVglue to remap the instnce/prm or are you first remapping it by using RVtexmap ?
If the instance is mapped over several bmp's then maybe you should remap it to use just one for the whole instance.
Posted: 15 Jul 2008, 21:34
Adamodell
That's the only way the mapping could change MOH.
Over bmp letters.
The actual UV mapping of an object I don't think can be modified by ASE Tools intentionally or unintentionally.
Posted: 20 Jul 2008, 14:07
urnemanden
Maybe you made a .BMQ file of mytrackA.bmp but accidenticaly renamed it to mytrackB.bmq?