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Posted: 10 Jul 2008, 02:42
Prestonfs
Does anyone know how to fix this?
Posted: 10 Jul 2008, 03:05
Aeon
If you don't explain your problem, we will have no clue what you're talking about.
Posted: 10 Jul 2008, 03:09
Prestonfs
My cars body is under the ground.
Posted: 10 Jul 2008, 03:13
revoltkid
change the body's offset in the parameters
that should fix it
oh
and did u rvcenter it?
Posted: 10 Jul 2008, 03:17
Prestonfs
How do you do that? And BTW This is what it looks like:
http://s86.photobucket.com/albums/k104/ ... roblem.jpg
Posted: 10 Jul 2008, 03:51
Adamodell
Set the body offset as 0, -20, 0.
And then tweak down from that.
If you wish to make a hulscaled hul, you have to set it at 0, 0, 0 and you have to tweak the wheel values to get the correct height.
Don't worry about that right now, worry about the highlighted words.
Posted: 10 Jul 2008, 07:17
Aeon
For that particular problem, I'd say its better to increase the Offset1 Y value for all of the tires by about 30.
I prefer to avoid modifying the car's Offset if at all possible because it messes with the collision detection.
Posted: 10 Jul 2008, 07:34
Adamodell
Aeon @ Jul 10 2008, 02:47 AM wrote: For that particular problem, I'd say its better to increase the Offset1 Y value for all of the tires by about 30.
I prefer to avoid modifying the car's Offset if at all possible because it messes with the collision detection.
Well, all my cars from now on will have hulscaled huls and 0,0,0 body offset.
As for fixing my old cars, that ain't happenin'.
Posted: 21 Jul 2008, 22:46
revoltkid
i don't think that is an origional
is it?
i even repainted this car
u didn't make it ur self
unless it is a different one
is it a conversion?
EDIT
after looking at that car
i relize that it already has been done
every thing is the same
when i repainted my beetle
i remozed that annoying lisence plate using zmodeler...
but that has already b een converted
sorry