Posted: 06 Jul 2008, 10:17
Well, I'm screwing around with 4x4 Evo conversions now.
Well, there is this one car, that has a very large amount of vertices - 30000, and a pretty hefty polycount of 11000. The car didn't really look that detailed, but there are many duplicate vertices in LithUnwrap, so I "optimized" the mesh in that program. Exporting to 3ds brings back ALL the vertices though, so I cannot fix it.
But, the game actually refuses to load the mesh, and even gives the LOD number (0).
It can't allocate memory for a 1,400 kb prm? lol.
Well, there is this one car, that has a very large amount of vertices - 30000, and a pretty hefty polycount of 11000. The car didn't really look that detailed, but there are many duplicate vertices in LithUnwrap, so I "optimized" the mesh in that program. Exporting to 3ds brings back ALL the vertices though, so I cannot fix it.
But, the game actually refuses to load the mesh, and even gives the LOD number (0).
It can't allocate memory for a 1,400 kb prm? lol.