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Posted: 28 Jun 2008, 02:23
Aeon
I was just thinking about it, and people are always making lopsided amounts of cars and tracks for each theme.

I mean, if you broke it down to essentially 3 different themes: RC Racing, Real-life Racing, and Futuristic Racing. Then look at how many cars and tracks there are for each theme.

RC Racing: Tons of tracks, only a few cars.
Real-life Racing: Tons of cars, only a few tracks.
Futuristic Racing: Few cars, few tracks.

Kind of funny that everyone doesn't just build everything for one theme or the other.

Posted: 01 Jul 2008, 05:47
Adamodell
I woulda posted a while ago, but, umm, the post timing limit shunned me away and I forgot by wasting my time elsewhere.

I sent you a mesh based on the Shivan if you want to use it for your own ideas.

And, realistic tracks are indeed way to hard to come by in Re-Volt. I would like another track in the realms of GP1 but that stuff isn't going to happen.

Posted: 02 Jul 2008, 07:54
Dave-o-rama
totally realistic tracks are hard to make in re-volt. cars are easier.

oh, you forgot one category for your classification.

Other: Tracks and cars that aren't necessarily realistic, RC-Racing-ish, or futuristic.

Lots of cars and tracks i see (and make) aren't realistic, RC-Racing-ish, or futuristic. Is it possible you maybe overlook things in this category??