Posted: 14 Jun 2008, 13:21
I just beat all four cups with RC Bandit. 5 points left to spare at the end of the fourth. The only cars that presented any real challenge in the whole thing were Toyeca and Zipper. Cougar and Bertha Ballistics deserve an honorable mention, but every other car was just a waste of space.
Maybe it would be fun to have people submit custom futuristic cars, and we can compile the stats together (I've got a system that essentially evens everything out based on what you input, so all the cars would be competitive against each other), and then we could race them in competition and see which cars come out on top.
But then I realized that I'm the only one who makes custom futuristic cars. Oh well.
Anyway, this just goes to show how un-challenging Re-Volt's AI is, but we already knew that. It was fun on the Platinum run, for a little while, but the tracks all seem really long when you're racing them in a car who's top speed is right around 30mph...
I even wish they had implemented something that would automatically enhance the AI's acceleration, top speed and traction when the AI was set to a harder difficulty levels. I do this myself sometimes - compile all of the cars with enhanced settings except for the one I plan to race. Its kind of fun, but its annoying to have to use the same car all the time unless you stop and recompile the car stats again.
Well, the only real reason I posted this was to say that RC Bandit rocks more than all those snooty Pro cars. Sucks to be you, Toyeca!
Maybe it would be fun to have people submit custom futuristic cars, and we can compile the stats together (I've got a system that essentially evens everything out based on what you input, so all the cars would be competitive against each other), and then we could race them in competition and see which cars come out on top.
But then I realized that I'm the only one who makes custom futuristic cars. Oh well.
Anyway, this just goes to show how un-challenging Re-Volt's AI is, but we already knew that. It was fun on the Platinum run, for a little while, but the tracks all seem really long when you're racing them in a car who's top speed is right around 30mph...
I even wish they had implemented something that would automatically enhance the AI's acceleration, top speed and traction when the AI was set to a harder difficulty levels. I do this myself sometimes - compile all of the cars with enhanced settings except for the one I plan to race. Its kind of fun, but its annoying to have to use the same car all the time unless you stop and recompile the car stats again.
Well, the only real reason I posted this was to say that RC Bandit rocks more than all those snooty Pro cars. Sucks to be you, Toyeca!