Posted: 30 Sep 2007, 03:44
I borrowed that game from somebody because I was curious how cars drive in a game that's designed to emulate real-life cars. I don't know what the general consensus is on how realistic that particular game is, but it seemed better than Re-Volt.
A couple of things that struck me is that, man, those cars seem slow. At least when you view them from a distance (they're a little faster in first-person). Compared to those cars, the cars in Re-Volt are going like 300+ mph and probably have 10 times the horsepower. Assuming they were all the same size anyway.
Second, I've noticed that those cars slide a whole lot more than any Re-Volt cars I've ever raced with. I had pretty much concluded that sliding like that couldn't be done in Re-Volt, since I'd never seen it before, but just today I noticed that if you crank down the tire grip variables considerably (to around 1000-5000), you get cars that are much more interested in sliding around controllably.
I modified my STI and Lancer to reflect those changes, reduced their engine power by half (to give them more realistic acceleration), and reduced their tire friction by half (so you don't change direction so uncontrollably). They're really only suitable for tracks with shallow height changes, but I'm curious what other people think of the way they drive. Now I just need to send them in.
Personally, I'm more of a fan of slow cars that are a challenge to drive instead of unreasonably fast cars that have perfect control.
A couple of things that struck me is that, man, those cars seem slow. At least when you view them from a distance (they're a little faster in first-person). Compared to those cars, the cars in Re-Volt are going like 300+ mph and probably have 10 times the horsepower. Assuming they were all the same size anyway.
Second, I've noticed that those cars slide a whole lot more than any Re-Volt cars I've ever raced with. I had pretty much concluded that sliding like that couldn't be done in Re-Volt, since I'd never seen it before, but just today I noticed that if you crank down the tire grip variables considerably (to around 1000-5000), you get cars that are much more interested in sliding around controllably.
I modified my STI and Lancer to reflect those changes, reduced their engine power by half (to give them more realistic acceleration), and reduced their tire friction by half (so you don't change direction so uncontrollably). They're really only suitable for tracks with shallow height changes, but I'm curious what other people think of the way they drive. Now I just need to send them in.
Personally, I'm more of a fan of slow cars that are a challenge to drive instead of unreasonably fast cars that have perfect control.