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Posted: 26 Apr 2007, 05:44
Aeon
So you've got two routes for the AI to take, and a bunch of different "Priority" options with no explanation anywhere that I can find. I figure if given multiple choices for "Racing Line" routes, they'll pick whichever one is shortest. But suppose one route is shorter, but riskier, while the other route is longer and most likely faster. I'd like the AI to take the risky route once in a while so that it doesn't get neglected altogether, but I can't seem to get the AI to follow anything besides whichever route they deem optimal. If one of the routes is labeled a "short cut", they'll take that route every time, regardless of how long. So I can either force them to go one way, or they'll choose to go one way. Isn't there some way I can just have them go the risky way once in a while?

Posted: 26 Apr 2007, 06:33
hilaire9
To split a racing line in a Lego you must edit the AI nodes, Track Zones and
POS nodes (the Track Editor will not add these to a split route).
Selecting "Priority" lines can be tricky. Selecting 'short cut' for
one branch and the other 'long cut' can work, or selecting 'pickup route' for
one branch and 'long pickup route for the other can work too.

Posted: 26 Apr 2007, 09:55
re_volt
Again one thing i have wanted to know <_<
Does Re-Volt take guide arrows from AI Nodes? :blink:

Posted: 26 Apr 2007, 10:28
hilaire9
Arrows are inserted in Trigger mode.
Tutorial here:

http://rva.sportplanet.gamespy.com/tuts ... ggers.html