Posted: 02 Jan 2007, 04:19
In the paramnotes.txt file that you can download from the Re-Volt Archive (I think), it repeatedly makes the statment that StaticFriction should "be higher than kinetic friction." I haven't fiddled with it too much, since I've been keeping StaticFriction and KineticFriction identical for wheels. I'm wondering if there is some fundamental reason WHY StaticFriction should be higher than KineticFriction? I mean, does it do something in the game that makes it better, or is it just kind of a logical thing?