Posted: 11 Nov 2006, 06:57
Hi all,
Due to the new craze of Battle Arena tracks and the inherent problem of poor if not totally unchallenging AI, I have decided to help out, after all, I claim to be the AI Guru,
Although the Battle Arena tracks are to encourage multi player interaction, it wouldn't harm to give a semi decent AI challenge for practice sessions.
Please download this test track : Battle Arena AI TEST
It is a very basic lego track, it has basic graphics and is just a loop, well square actually.
The premiss is to lay a basic out of bounds AI combined with an intricate multi alternate racing line AI. This track has only a basic racing line AI, but the possibilties are plentiful.
As the AI cars only do what the Track AI tell them, it needs a lot of thinking and proper planning.
Let me know if you like the idea, or let me know if your still unsure of the concept I'm offering.
Due to the new craze of Battle Arena tracks and the inherent problem of poor if not totally unchallenging AI, I have decided to help out, after all, I claim to be the AI Guru,
Although the Battle Arena tracks are to encourage multi player interaction, it wouldn't harm to give a semi decent AI challenge for practice sessions.
Please download this test track : Battle Arena AI TEST
It is a very basic lego track, it has basic graphics and is just a loop, well square actually.
The premiss is to lay a basic out of bounds AI combined with an intricate multi alternate racing line AI. This track has only a basic racing line AI, but the possibilties are plentiful.
As the AI cars only do what the Track AI tell them, it needs a lot of thinking and proper planning.
Let me know if you like the idea, or let me know if your still unsure of the concept I'm offering.