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Posted: 11 Aug 2006, 03:50
Manmountain
From another angle.
The strange thing is, they both had colision data, hul files.
Posted: 11 Aug 2006, 07:15
zagames
Wow, that is strange. How fast were they going?
Posted: 11 Aug 2006, 23:30
re-volt hustler
lol, that has never happen to me before and what is that red car?
Posted: 12 Aug 2006, 01:01
Manmountain
It was actually at the finish, one colided with the other, they both have top speeds of 55mph.
The cars are just two of my MANY AI project test cars.
Posted: 12 Aug 2006, 08:01
zagames
I guess a hull file that wasn't properly set to the cars' bodies could create that effect.
Posted: 12 Aug 2006, 19:35
re-volt hustler
ManMountain could you deal with the AI in my cars?
The AI I got now are kind of retarded.
Posted: 13 Aug 2006, 00:05
Manmountain
Sure,
Posted: 13 Aug 2006, 03:09
re-volt hustler
How do I make my polycount lower?
Im using blender3d to make my own game now.
I dont know if Im gonna do the readme's anytime soon.
And programs do I use to make a track?
Posted: 13 Aug 2006, 04:35
Manmountain
I don't know how you can lower the poly count, but I would expect a loss in crisp definition if you do.
You can use 3D programs to make tracks.
I would appreciate it if you could send the original readmes and updated readmes as soon as you can, so that I can approve your cars, then everyone can enjoy them.
Posted: 14 Aug 2006, 03:12
re-volt hustler
Do you make tracks and if you do what programs do you use?
Do I send the readme's to your email?
Posted: 14 Aug 2006, 05:29
Manmountain
Yes I make tracks, but I only use the in game Track Editor.
I have worked with others in track making.
Yes, send the readme's to my email, thanks.
Posted: 14 Aug 2006, 06:25
re-volt hustler
I sent the reade's and how many cars can I upload at a time on the site?
Posted: 14 Aug 2006, 06:26
re-volt hustler
did u get the readmes MM
Posted: 30 Aug 2006, 01:00
Prestonfs
Where Can I dl These Cars One Is An Modified Aquasonic while the other is a repainted Corvette.