Posted: 10 Oct 2017, 16:01
RVGL has been updated to 17.1009a!
rvgl_17.1009a_setup_win32.exe
rvgl_17.1009a_setup_win64.exe
rvgl_17.1009a_linux.7z
rvgl_dc_pack.7z
changelog
Installers:
The windows versions are now provided as an installer .exe. You can still extract the files manually by opening the .exe with 7z.
Server-side cheat verification:
New to this release is a new cheat detection feature. Car parameters of players are compared with the ones of the host.
If the player has different parameters compared to the host, the player will get a CHT tag.
This allows custom cars without the CHT tag, as long as the parameters match the ones of the host.
Hosts can use the "-autokick" command line to automatically kick players with modified parameters.
Random custom cars and tracks:
User cars and tracks are now selected by the random cars / tracks options in the game settings.
Custom track difficulty:
Track difficulty can now be read from .inf files. For example, add "DIFFICULTY 1" to display easy as the difficulty.
P2P Port configuration:
Additional to the LocalPort setting in rvgl.ini, the port can now be set with the "-port <number>" command line, overriding the LocalPort setting from the .ini.
Other stuff:
(don't mind me, I'm just helping out a bit )
rvgl_17.1009a_setup_win32.exe
rvgl_17.1009a_setup_win64.exe
rvgl_17.1009a_linux.7z
rvgl_dc_pack.7z
changelog
Installers:
The windows versions are now provided as an installer .exe. You can still extract the files manually by opening the .exe with 7z.
Server-side cheat verification:
New to this release is a new cheat detection feature. Car parameters of players are compared with the ones of the host.
If the player has different parameters compared to the host, the player will get a CHT tag.
This allows custom cars without the CHT tag, as long as the parameters match the ones of the host.
Hosts can use the "-autokick" command line to automatically kick players with modified parameters.
Random custom cars and tracks:
User cars and tracks are now selected by the random cars / tracks options in the game settings.
Custom track difficulty:
Track difficulty can now be read from .inf files. For example, add "DIFFICULTY 1" to display easy as the difficulty.
Code: Select all
DIFFICULTY 1; Display difficulty (0:Unknown, 1:Easy, 2:Normal, 3:Hard, 4:Extreme)
Additional to the LocalPort setting in rvgl.ini, the port can now be set with the "-port <number>" command line, overriding the LocalPort setting from the .ini.
Other stuff:
- Some game settings are now accessible from the in-game menu.
- Weapon counter is now shown in split-screen for fireworks and water bomb.
- The green skid marks of the sand material have been removed and its particles have been tweaked.
- Some more multiplayer tweaks and fixes listed in the changelog.
(don't mind me, I'm just helping out a bit )