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Posted: 19 May 2016, 19:09
Killerhurtz
So yes. I'm making a car, and no matter what I try, the game/RV Car Studio won't render it as anything but pure white.
I don't know if it's the model or texture, but anyone got any insight as to what could be causing this?
Car files are available here:
https://mega.nz/#!cA4wkKDb!2gYgtfEb...d4WImbDbLIRXgak
Posted: 19 May 2016, 21:14
Gotolei
Posted: 19 May 2016, 21:20
Killerhurtz
That's most peculiar, because I DID unwrap it - Blender even loads it fine. Any tips on how to ensure the mapping makes it properly onto the .prm file?
Posted: 21 May 2016, 19:23
Manmountain
I could not open/view the bmp file, says invalid bmp file. Could that be an issue ?
Posted: 22 May 2016, 19:53
sebr
Manmountain @ 21 May 2016, 02:53 PM wrote: I could not open/view the bmp file, says invalid bmp file. Could that be an issue ?
work fine for me it's a BMP 32bit (bad download ?)
I manualy "read" the body.prm with an hexa editor and all faces are mapped
but nothing on blender and revolt (white body from vertex shading)
i'm still looking at this ...
note : Parameters.txt need lots of work => so many bugs on revolt, undrivable
EDIT : FOUND THE BUGS !!
body and wheels fix
Posted: 03 Jun 2016, 06:31
Killerhurtz
Yeah I know the parameters need a lot of work. But I was sorta trying to get the textures to show up first.
Thanks a lot of the fix, will report if it works.
EDIT: It did work. Thanks! Mind sharing what you did so that I don't repeat that mistake?
Posted: 04 Jun 2016, 01:15
sebr
in fact I "read" the files with an hexaeditor and manualy modifiing the files...
if you don't know PRM file structure explain what i did won't realy help ...