Posted: 27 Feb 2016, 00:31
I decided to share my unfinished works with you. I'm hoping that it'll help someone to create their own tracks or even finish what I started. There are a few .blend files that might help you understand how to make tracks for Re-Volt with Jigebren's plugin.
files/misc/marvs_unfinished_tracks.zip (~300MB) (offline)
Before you intend to release anything derived from this, please contact me first.
Levels in the zip file:
playability index: 10 - done, 0 - not even started
bloc1
Remake of the council estate levels, one part of it modeled and mapped.
3
gcenter
A garden center, could be a nice one to work on
4
jk_oasis
Some conversion from Jedi Knights i once started (I can't remember who asked me to do this anymore, I don't even know the game) . almost done
7
lms_lighthouse
...nothing to see here.
1
Sewer
My first track ever. Don't bother finishing this, rather learn from my mistakes.
3
toyvolt
Race around the ToyVolt factory. There are some textures and many things are already mapped. Theoretically raceable if you insert force fields upwards in the vents.
6
files/misc/marvs_unfinished_tracks.zip (~300MB) (offline)
Before you intend to release anything derived from this, please contact me first.
Levels in the zip file:
playability index: 10 - done, 0 - not even started
bloc1
Remake of the council estate levels, one part of it modeled and mapped.
3
gcenter
A garden center, could be a nice one to work on
4
jk_oasis
Some conversion from Jedi Knights i once started (I can't remember who asked me to do this anymore, I don't even know the game) . almost done
7
lms_lighthouse
...nothing to see here.
1
Sewer
My first track ever. Don't bother finishing this, rather learn from my mistakes.
3
toyvolt
Race around the ToyVolt factory. There are some textures and many things are already mapped. Theoretically raceable if you insert force fields upwards in the vents.
6