Posted: 12 Jun 2015, 08:49
There's a number of existing tracks (Isola Verde and Fiddlers on the Roof to name a couple) with sparkgen objects that generate so many particles on the track's end, weapon/car effects (fireworks, shockwave trail, tire smoke etc) don't display fully or at all.
There's a few ways this could be fixed:
- Have sparkgens behave like polygons in that they obey visiboxes and don't generate if outside of fov (see nhood sprinklers/garden1 fountain)
- Prioritize the generation of weapon/car particles over track particles
- Reserve/add ~256 particle spaces for weapon/car effects
- Up the particle limit to a higher number (it appears to be 1024 currently, perhaps 2048 or 4096? computers today are generally more powerful than in 1999) (potential reverse-compatibility issues?)
There's a few ways this could be fixed:
- Have sparkgens behave like polygons in that they obey visiboxes and don't generate if outside of fov (see nhood sprinklers/garden1 fountain)
- Prioritize the generation of weapon/car particles over track particles
- Reserve/add ~256 particle spaces for weapon/car effects
- Up the particle limit to a higher number (it appears to be 1024 currently, perhaps 2048 or 4096? computers today are generally more powerful than in 1999) (potential reverse-compatibility issues?)