Posted: 10 Mar 2015, 11:54
big difference between 1.2b and 1.2a... notice the gold poles arent gold in 1.2a. in fact the entire game seems faded in 1.2a.
1.2B v110208
all versions of 1.2A
1.2B v110208
all versions of 1.2A
Highly informative and interactive forum for the R/C Racing Sim PC game Re-Volt by Acclaim.
https://www.tapatalk.com/groups/ourrevoltpub/
https://www.tapatalk.com/groups/ourrevoltpub/viewtopic.php?f=15&t=2058
May I ask why/how they got swapped in the first place?jigebren @ 11 Mar 2015, 02:47 PM wrote: The ENV color Red and Blue channel were just swapped.
Why not check the change log? Or do people really believe there are undocumented changes and don't trust the change log anymore?Kenny @ 11 Mar 2015, 10:46 PM wrote:May I ask why/how they got swapped in the first place?jigebren @ 11 Mar 2015, 02:47 PM wrote: The ENV color Red and Blue channel were just swapped.
Not that I expect you guys to justify every change you make to the original code but a modification of a code piece like this sounds kind of unreasonable to me without an explanation of why/how it originally got modified.
Of course, dear fellow member. I once have updated the ENV code, as documented in the changelogKenny @ 11 Mar 2015, 06:16 PM wrote:May I ask why/how they got swapped in the first place?
and doing so I used macro from WinGDI and from DX. Unfortunately, it happens that some are working in RGB and others BGR, leading to that inconsistency (that took almost 4 years to be noticed, so it was likely not that harmful).------------------------
Alpha 11.0625:
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Bug Fixes|
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- Re-Volt's support for different Env color for each World polygon was broken, as the color values ended mixed-up. This was fixed. Further, now vertices sharing faces with different Env colors, will take the average Env color of all the faces.
Oh yeah? That's awfully how it sounds though.Kenny wrote:Not that I expect you guys to justify every change you make to the original code
Yes, thanks for the explanation.jigebren @ 11 Mar 2015, 08:34 PM wrote: Does it make the modification of a code piece like this more reasonable to you now? Is that enough for the why and how?
Sorry but I couldn't think of a way to express this without implying this very thing (hence my explicit clarification that I don't mean to imply this).jigebren wrote:Oh yeah? That's awfully how it sounds though.Kenny wrote:Not that I expect you guys to justify every change you make to the original code