Posted: 11 Feb 2015, 04:17
Did someone experienced minor glitches too? like cars disappearing, or getting painted with fog color? Clipping too (wide aspect ratio, havent tested original (4:3))
Like this:
Like this:
Highly informative and interactive forum for the R/C Racing Sim PC game Re-Volt by Acclaim.
https://www.tapatalk.com/groups/ourrevoltpub/
https://www.tapatalk.com/groups/ourrevoltpub/viewtopic.php?f=15&t=2017
You mean in edit modes or in standard gameplay?Abc @ Feb 10 2015, 11:47 PM wrote: Did someone experienced minor glitches too?
Since DEV marks all cars (CHT) i dont use it, it happens in standard gameplay, notably with latest alphas, 0815 and up, especially Jig builds, F,G and H (the ones after 14.0208)Kenny @ Feb 10 2015, 08:09 PM wrote:You mean in edit modes or in standard gameplay?Abc @ Feb 10 2015, 11:47 PM wrote: Did someone experienced minor glitches too?
If you would have at least read it you would know that this couldn't possibly be a visibox problem since disappearing/wrongly textured cars are not even remotely related to visiboxes.ThugsRook @ Feb 11 2015, 12:38 AM wrote: ABC ~ w/o even seeing it i know its most likely a visibox error.
So performance optimization is pure crap? You are aware that back then both of these made a very important performance difference, especially for the console versions?visiboxes and fog are pure crap. i hope its done away with in RV_GL.
Like I said, visiboxes are only related to world polygon display, not car polygons/textures.ThugsRook @ Feb 11 2015, 02:06 AM wrote: yes it can be a visibox error, thats why i suggested a way to test it.
You have to keep in mind that this would require an entire system behind it that on the one hand is good enough to not clip away too much so the player doesnt notice it and on the other hand clips enough away while still being efficient enough to give a performance boost.i didnt say to do away with clipping, i said do away with the current format and use something more global that doesnt require editing.
In my builds there was actually a bug with disappearing objects (like the lamp pole in nhood1 or the copter in market2), I have fixed it since then. But I don't think it occurred with cars, that's weird...Abc @ Feb 11 2015, 12:23 AM wrote:Since DEV marks all cars (CHT) i dont use it, it happens in standard gameplay, notably with latest alphas, 0815 and up, especially Jig builds, F,G and H (the ones after 14.0208)Kenny @ Feb 10 2015, 08:09 PM wrote:You mean in edit modes or in standard gameplay?Abc @ Feb 10 2015, 11:47 PM wrote: Did someone experienced minor glitches too?
the bug also happens pretty random (or exact positions but almost impossible to recreate it)
the picture is in Practice and not even the shadow is visible.
It happened on the "netbook" (see hardware specs post)Kenny @ Feb 10 2015, 09:43 PM wrote:If you would have at least read it you would know that this couldn't possibly be a visibox problem since disappearing/wrongly textured cars are not even remotely related to visiboxes.ThugsRook @ Feb 11 2015, 12:38 AM wrote: ABC ~ w/o even seeing it i know its most likely a visibox error.
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@Abc: What hardware do you have? Have you tried turning VSync on? Besides that I don't really have any more suggestions, however its very much possible that this will resolve itself with the upcoming RV project.