Posted: 11 Jul 2013, 22:19
Hi all
Although I have been out of circulation for the last 4 years and came back to a lot to catch up with, I feel that the FUN factor of this game is harder to find or see.
When I first encounted this game it was fun in a simple to understand action of play.
Then finding RVD 'Re-Volt Downloads' run by Wayne Lemonds, my enthusiasum and interest for developing basic cars and tracks for the game began to grow.
Slowly but steadily more cars and tracks were produced, some with 3D Max and ZModler. Things were looking great.
Then came a whisper of 'resouce code', and like Meercats, heads started poping up with fantastict ideas and possibilties.
The code was a reality and fingers started being put in the pie.
At this point I became a bit of no-show, was also lost our dear friend GWC 'Geoff', but things were still happening, ideas were still churning. Citywalker seemed to have solved and revealed the AI section of the parameters file(many thanks for that).
We now have Huki and jigebren to thank for their input and personal time in developing V1.2 and Blender plugin, and also thanks to Zagames for ensuring the database of everything Re-Volt stays current and easy to find.
My point is that my own input is mere personal and objective observations, sometimes not helpful in the slightest. I know nothing of any 3D utilities or compiling program data. The upgrades and applications of V1.2 seem just too much for me to fully understand. A lot of the time I feel myself asking Why?
The majority of new post are full of code and descriptions of interactive game flaws, which just go straight over my head.
All in all the game seems to be losing it's fun factor in favour of new (not necessarily needed) technology, and I'm feeling a little lost.
I am going to try and stay out of future debates and leave the ideas to the Genius amoung you guys.
Although I have been out of circulation for the last 4 years and came back to a lot to catch up with, I feel that the FUN factor of this game is harder to find or see.
When I first encounted this game it was fun in a simple to understand action of play.
Then finding RVD 'Re-Volt Downloads' run by Wayne Lemonds, my enthusiasum and interest for developing basic cars and tracks for the game began to grow.
Slowly but steadily more cars and tracks were produced, some with 3D Max and ZModler. Things were looking great.
Then came a whisper of 'resouce code', and like Meercats, heads started poping up with fantastict ideas and possibilties.
The code was a reality and fingers started being put in the pie.
At this point I became a bit of no-show, was also lost our dear friend GWC 'Geoff', but things were still happening, ideas were still churning. Citywalker seemed to have solved and revealed the AI section of the parameters file(many thanks for that).
We now have Huki and jigebren to thank for their input and personal time in developing V1.2 and Blender plugin, and also thanks to Zagames for ensuring the database of everything Re-Volt stays current and easy to find.
My point is that my own input is mere personal and objective observations, sometimes not helpful in the slightest. I know nothing of any 3D utilities or compiling program data. The upgrades and applications of V1.2 seem just too much for me to fully understand. A lot of the time I feel myself asking Why?
The majority of new post are full of code and descriptions of interactive game flaws, which just go straight over my head.
All in all the game seems to be losing it's fun factor in favour of new (not necessarily needed) technology, and I'm feeling a little lost.
I am going to try and stay out of future debates and leave the ideas to the Genius amoung you guys.