Posted: 30 Mar 2013, 20:26
I think it's a good idea if we have dynamic shadows option. So the shadow should be resized smaller while the car was higher on ground (eg. jumping) and vice-versa. How's that sound?
Highly informative and interactive forum for the R/C Racing Sim PC game Re-Volt by Acclaim.
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https://www.tapatalk.com/groups/ourrevoltpub/viewtopic.php?f=16&t=1823
Cat @ Mar 30 2013, 06:53 PM wrote: We need projected shadows instead.
Blurring shadows when cars going higher is best option (i think).Citywalker wrote: Not smaller. Shadows don't get smaller when going higher, just fuzzier. And there's no point in fuzzy, fading shadows.
Tada!Cat @ Mar 30 2013, 11:08 PM wrote: Re-Volt needs more "real time" things, such as shadows, lightning and shinniness or, in other words, a new render engine needs to be used or developed. ASAP or the game will fall deeper into obsolescence.
Not necessarily. Content sometimes weighs over looks, as is clearly the case for most of Re-Volt’s history, and some other games (e.g. Dwarf Fortress ).Re-Volt needs more "real time" things, such as shadows, lightning and shinniness or, in other words, a new render engine needs to be used or developed. ASAP or the game will fall deeper into obsolescence.