For me, the Inertia has always been depending on car weight. The formula that I finally determined is somewhat empirical. But it works reasonably well. I’ve used it for my packs and vehicles for a long time now – for Carmageddon packs (with a ref_inertia coefficient suitable for RL feel, i.e. 2100) and for the upcoming Hot Wheels pack (with a ref_inertia coefficient suitable for HW feel, i.e. 400) and for my own RC style creations (with a ref_inertia coefficient suitable for RC feel, i.e. 700).
The actual formula for calculating inertias is this:
• Inertia=ref_inertia*weight+(weight-1)*inertia_coeff*weight,
Where:
ref_inertia is 700 (the inertia at weight 1 kg),
inertia_coeff is 350 (an empirical coefficient to get the calculated inertias to spread out evenly according to car weight),
weight is the car’s weight in kg (the parameter Mass under the section “Car Body details”).
Calculate the first Inertia value with this formula (X_Inertia).
The second Inertia value (Y_Inertia) = X_Inertia multiplied by 1.5.
The third Inertia value (Z_Inertia) = X_Inertia divided by 2.
You can play around with the ratios (1.5 and 2) for an individual handling.
And you can play around with the ref_inertia (700) for different effects. For example, 2100 (i.e. 3 x 700) gives the RL inertias and 400 (almost halved) gives Hot Wheels like inertia.
There’s also a helpful spreadsheet if you want – open it, insert your car’s weight and get fitting base Inertias (in MS Excel and OpenOffice format).
Click here.
You can use it and distribute it as you like.
Oh, and for me it seems that Acclaim used somewhat arbitrary values for Inertia. For example, Genghis feels very heavy in-game, and weighs 2 kg, but Bertha feels much lighter, although it weighs 3 kg. That comes directly from Inertia values (2830, 3270, 970 for Genghis and 3000, 8000, 2500 for Bertha). As you see, Bertha’s inertia is way higher, so it should feel more sluggish, but it doesn’t because it’s mass is higher. In Re-Volt high mass needs higher inertia values to feel the same, and even higher values to feel heavier.
Bottom line: my 62 kg Heavy Metal truck was spinning really fast in air with the usual Toyeca inertia values, until I increased them _much_.