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Posted: 27 Mar 2012, 22:57
sebr
This bug occure on all revolt version 0916, 1207 and rv1.2
but only on Toy World 2, there is the same multi-frame on Toy World 1 who works correctly



not a big bug here again but ... :unsure:

Posted: 28 Mar 2012, 02:35
jigebren
Bug confirmed, we'll check that.
BTW, if you still have any other original bugs / glitches like that in memory, don't hesitate to report them all. :)

Posted: 28 Mar 2012, 05:40
jigebren
Ok, in fact TexAnim was not supported in Mirrored mode for triangles, it only worked for quads.
That's why it failed in Toy World 2 but not in other tracks like Toy World 1, or conveyor in Museum (I guess Toy World 2 uses triangles).

It's fixed now. Thanks for the report.

Posted: 28 Mar 2012, 14:19
gdfsgdfg
Weird i don't have that bug.

Posted: 28 Mar 2012, 14:34
Pranav
gdfsgdfg @ Mar 28 2012, 02:19 PM wrote: Weird i don't have that bug.
Did you try running Toy World 2 in Mirrored mode? I encountered that bug.

Posted: 28 Mar 2012, 19:18
gdfsgdfg
Haha that's weird re-volt can manipulate gifs easily lol.

Posted: 28 Mar 2012, 19:36
sebr
gdfsgdfg @ Mar 28 2012, 02:48 PM wrote: Haha that's weird re-volt can manipulate gifs easily lol.
???? As far as I know re-Volt only work with BMP files ... :blink:

@Jig : cool ! I found a custom track with the same bug, I'll check it with the next Alpha realease :P

Posted: 29 Mar 2012, 04:09
gdfsgdfg
Well that's an animated texture isn't it?

Posted: 29 Mar 2012, 05:51
Dave-o-rama
gdfsgdfg @ Mar 28 2012, 06:39 PM wrote: Well that's an animated texture isn't it?
An animated texture using BMP's. The data RV uses for animation is stored in the track's world file, which means you'd use the BMP's as normal and go from there.

Posted: 29 Mar 2012, 16:49
sebr
oops was saying something stupid :(

Posted: 07 Apr 2012, 23:37
sebr
sebr @ Mar 28 2012, 03:06 PM wrote: @Jig : cool ! I found a custom track with the same bug, I'll check it with the next Alpha realease :P
no bug with last Alpha B)