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Posted: 05 Sep 2010, 06:55
Iron Bob
I just submitted a new car at RVZT. I hope to see it posted soon. Please let me know what you think of it.
Thanks
Iron Bob
Posted: 05 Sep 2010, 08:08
jaseaka
welcome back
Posted: 05 Sep 2010, 14:16
urnemanden
Neat! Are you using 3ds max for your cars, Bob?
Posted: 05 Sep 2010, 14:25
miromiro
It's been a long time since you posted and longer since you released a car!
Welcome back, and thanks!
Posted: 05 Sep 2010, 19:11
Iron Bob
urnemanden @ Sep 5 2010, 03:46 AM wrote: Neat! Are you using 3ds max for your cars, Bob?
No, I use Milkshape 3d to create the models and zmodeler to convert them. I do use 3d max and ase tools sometimes for some effects. Mostly to add reflection effects.
Posted: 07 Sep 2010, 00:04
jigebren
Overall a very, very well done car.
I have some little complaints though (hem, I hope you won't take them bad
).
- The car is packaged with a lot of unnecessary stuff (bitmaps in the paint folder, etc.).
- IMHO,
it's way too nervous/powerfull/going too fast, at a point it's becoming unrealistic. Maybe it's good for an analogic controller (don't know what you're using), but with a digital one, it's a pain.
- Last and least, maybe the car is a little too small compared to the average re-volt cars size. But that could be on purpose, I don't know.
But there is also some very good points:
-
The modeling is very well done, one of the best I've ever seen for a user car. Everything is nicely done. The body, the shocks and axles, the wheels, everything. Even the painting, of course.
-
It's really looking like a real RC car, not just a real car with an antenna, which is unfortunately not so common for re-volt user cars...
Well, to conclude, this car is so good it gave me the will to try your other creations. But pleaaase lower the engine parameters...
Posted: 08 Sep 2010, 02:11
Iron Bob
jigebren @ Sep 6 2010, 01:34 PM wrote:Overall a very, very well done car.
I have some little complaints though (hem, I hope you won't take them bad
).
- The car is packaged with a lot of unnecessary stuff (bitmaps in the paint folder, etc.).
- IMHO,
it's way too nervous/powerfull/going too fast, at a point it's becoming unrealistic. Maybe it's good for an analogic controller, but with a digital one, it's a pain.
- Last and least, maybe the car is a little too small compared to the average re-volt cars size. But that could be on purpose, I don't know.
But there is also some very good points:
-
The modeling is very well done, one of the best I've ever seen for a user car. Everything is nicely done. The body, the shocks and axles, the wheels, everything. Even the painting, of course.
-
It's really looking like a real RC car, not just a real car with an antenna, which is unfortunately not so common for re-volt user cars...
Well, to conclude, this car is so good it gave me the will to try your other creations. But pleaaase lower the engine parameters...
First, no offence taken, I like your honesty. I leave the paint folder in for anyone interested in repainting one of my cars. As far as the speed goes that's just the way I like them (sorry). And I sized it to be like a real 1/18th scale truck.
Thanks for the feedback
Iron Bob
Posted: 17 Nov 2010, 01:03
TheMeandMe
looking good!
funny i thought about cranking something new out just a couple of weeks ago.
Posted: 19 Nov 2010, 06:01
Iron Bob
looking good!
funny i thought about cranking something new out just a couple of weeks ago.
Yea, I still have several project cars sitting in my smithy collecting dust. I just need to get the time to finish them.
Posted: 04 Dec 2010, 19:21
r6turboextreme
I would like if you make a 1/10 scale traxxas slash or any shortcourse truck
Posted: 06 Dec 2010, 03:15
Iron Bob
Funny you should mention it, I actually race a short course truck in real R/C, mine is an HPI Blitz ESE. I was thinking about making a set of short course trucks for Revolt. Might be awhile tho, haven't had much computer time lately.
Posted: 11 Dec 2010, 02:20
r6turboextreme
awesome job man, I would like to help with skins
Posted: 06 Jan 2011, 21:15
jigebren
@Iron Bob
There is a minor bug in the parameters.txt file: the Axle1 model number is missing.
I noticed it during v1.2 development as this car crashed the Debug release, but it's probably unnoticeable with the regular release.
To fix it, go to line 257 and replace:
Code: Select all
AXLE 1 { ; Start Axle
ModelNum
by:
Code: Select all
AXLE 1 { ; Start Axle
ModelNum 4
I have also posted this info in the car's comment on RVZT. Don't know if you can reupload the fixed car one day...
Posted: 08 Jan 2011, 06:22
Iron Bob
Thanks Jigebren, I hadn't noticed it. I will fix and repost soon.
Posted: 17 Jan 2011, 05:14
Iron Bob
Just as a teaser, here's a pic of what I have so far. Lots to go yet.
Posted: 17 Jan 2011, 05:25
Skarma
Ooh welcome Mr Iron Bob. That mesh looks pretty slick already, Traxxas remake?
Posted: 17 Jan 2011, 10:59
Cat
looks like a Dakar/SODA truck
Posted: 17 Jan 2011, 12:05
urnemanden
Looks good! How many polies so far? Is that vertex colors?
Posted: 17 Jan 2011, 21:27
URV
Cat wrote:looks like a Dakar/SODA truck
Soda truck? What kind of soda would it carry? Sprite? Fanta? Dr. Pepper?
--
The mesh looks interesting so far, I believe it may turn out good.
Posted: 17 Jan 2011, 22:08
Cat
UrbanR @ Jan 17 2011, 12:57 PM wrote: Soda truck? What kind of soda would it carry? Sprite? Fanta? Dr. Pepper?
http://en.wikipedia.org/wiki/SODA_(series)
Posted: 18 Jan 2011, 01:36
URV
Tell me, should I still expect you to understand jokes?
Posted: 19 Jan 2011, 19:34
Iron Bob
Looks good! How many polies so far? Is that vertex colors?
About 670 polies, not vertex colors just a quick solid color texture map.