Page 1 of 1
Posted: 09 Jan 2010, 21:09
MOH
What determines where the car is repositioned? im making a track and the car keeps getting repositioned beneath the floor, and all of the ai nodes/ pos nodes are above the floor. thx

Posted: 09 Jan 2010, 21:21
hilaire9
Cars are repositioned at the last AI node they cross.
Do the cars keep falling or does the race camera just show a
close-up of the bottom of the car?
Does the road surface where this happens have an underside with
.ncp data. The race camera can collide with downward facing .ncp
data. A common problem with Trackmk pieces that are Glued in.

Posted: 09 Jan 2010, 21:25
MOH
the cars keep falling and its kinda like the trackmk pieces with a underside collision, could this be be problem? i thought it might be that

Posted: 09 Jan 2010, 21:41
rickyd
;) Ya it is like a box.
And box dont work.
:huh:

Posted: 09 Jan 2010, 21:55
MOH
back to the drawing board then! lol i ll have to get rid of those polys then :S

Posted: 09 Jan 2010, 21:56
miromiro
hilaire9 @ Jan 9 2010, 04:51 PM wrote: Cars are repositioned at the last AI node they cross.
Really?? Hmm...
I can swear that I saw cars repositioning behind the next AI node.

Posted: 09 Jan 2010, 22:08
hilaire9
Can you remove the collision data from the underside of road?
Easy to do in 3ds max.
Can also be done with rvGlue (with a Copy of track Delete the undersides and
everything that needs no collision and use this .ncp file and the original .w file).