Posted: 02 Jan 2010, 19:35
some difficulties with this custom pickup mates, please help if you can:
the essence of the problem:
some of the polis appear as a curved surface (which is what i want) other polis appear as an angular surface (thats to be fixed)
i show you the max viewport first, read the notes, and ill show you how it looks in the game. orange "the dont" means "they dont"
now, i tried a lots of different weldings and braking vertex point, detaching and attaching polis, etc, none of them worked.
this is how it looks like if no points welded:
this is how it looks when all points welded:
i first thought it has something to do with vertex normals (which is true) and i checked if i modify the bands and make them concave, what happens. they are still displayed correctly, so thats not the problem. on this picture they are intentionally made bigger and concave, they still look smooth and curved:
on this picture you could mark vertex points and/or poligons which you think should be welded/broken/attached/detached/cooked/prayed for/etc:
i hope you know what the problem is because i spent way too much time with this little picture series above
direct links if needed:
http://img138.imageshack.us/img138/1329 ... nycopy.jpg
http://img138.imageshack.us/img138/1039/maxpicture.jpg
http://img43.imageshack.us/img43/8410/m ... axcopy.jpg
http://img265.imageshack.us/img265/3370 ... nycopy.jpg
http://img213.imageshack.us/img213/4373 ... nycopy.jpg
the essence of the problem:
some of the polis appear as a curved surface (which is what i want) other polis appear as an angular surface (thats to be fixed)
i show you the max viewport first, read the notes, and ill show you how it looks in the game. orange "the dont" means "they dont"
now, i tried a lots of different weldings and braking vertex point, detaching and attaching polis, etc, none of them worked.
this is how it looks like if no points welded:
this is how it looks when all points welded:
i first thought it has something to do with vertex normals (which is true) and i checked if i modify the bands and make them concave, what happens. they are still displayed correctly, so thats not the problem. on this picture they are intentionally made bigger and concave, they still look smooth and curved:
on this picture you could mark vertex points and/or poligons which you think should be welded/broken/attached/detached/cooked/prayed for/etc:
i hope you know what the problem is because i spent way too much time with this little picture series above
direct links if needed:
http://img138.imageshack.us/img138/1329 ... nycopy.jpg
http://img138.imageshack.us/img138/1039/maxpicture.jpg
http://img43.imageshack.us/img43/8410/m ... axcopy.jpg
http://img265.imageshack.us/img265/3370 ... nycopy.jpg
http://img213.imageshack.us/img213/4373 ... nycopy.jpg