Posted: 25 Oct 2009, 22:55
Hi all,
I'm glad to come back here.
Due to operating system & hardware incompatibility, I had to leave Re-Volt. It was such a great game for me, but by now, I can't enjoy like when I had my Windows XP with my old hardware. Now I own incompatible hardware so that Re-Volt won't ever run on my computer again.
I'm learning 3D basics and DirectX 10 programming. I want to take the old source code programmed with DirectX 5 and the old VC++ 5.0 and rewrite it with the latest DirectX standard. Maybe OpenGL. Whatever.
So I would like to encourage people interested on this topic to analyze the Re-Volt sources in order to understand the structures used on the game (like .w, .ncp, .prm, and so on...), the game physics, etc...
The aim is to develop a ready-to-use executable with full compatibility with modern computers. No Re-Volt resources (original cars, levels, etc...) will be modified.
As you may know, we are in possession of some papers wrote by the original developers. On them, physics are explained, and other interesting things related to the engine implementation.
So, if there's still people with some initiative, please contact me on this topic.
In any case, I'll examine the code at my own to get a release of the source code working.
Regards,
ADX
PD: I'm working on a forum to talk about all of this.
PD2: Sorry about my english.
I'm glad to come back here.
Due to operating system & hardware incompatibility, I had to leave Re-Volt. It was such a great game for me, but by now, I can't enjoy like when I had my Windows XP with my old hardware. Now I own incompatible hardware so that Re-Volt won't ever run on my computer again.
I'm learning 3D basics and DirectX 10 programming. I want to take the old source code programmed with DirectX 5 and the old VC++ 5.0 and rewrite it with the latest DirectX standard. Maybe OpenGL. Whatever.
So I would like to encourage people interested on this topic to analyze the Re-Volt sources in order to understand the structures used on the game (like .w, .ncp, .prm, and so on...), the game physics, etc...
The aim is to develop a ready-to-use executable with full compatibility with modern computers. No Re-Volt resources (original cars, levels, etc...) will be modified.
As you may know, we are in possession of some papers wrote by the original developers. On them, physics are explained, and other interesting things related to the engine implementation.
So, if there's still people with some initiative, please contact me on this topic.
In any case, I'll examine the code at my own to get a release of the source code working.
Regards,
ADX
PD: I'm working on a forum to talk about all of this.
PD2: Sorry about my english.