Posted: 24 Oct 2009, 19:49
Right now I'm making a track and I've kinda run into a problem.
Let's say, for example, that I make a lego track.
Then, I paint some pretty textures on it and then decide to do some work with RvGlue.
So, I use this command file and rvglue to delete any hidden walls under the track, get rid of the other stuff, and make the track itself and the blue walls doublesided:
Quote:
create nhood1
editor.w(
legosplit(
lamp (off)
box (off)
rwall (off)
carimg (off)
track (doublesided)
pwall (doublesided)
floor (off)
)
tazsplit(
nhood1.taz
0 (off)
1 (transparency 160)
)
wall_single a:0,0:90x98
)
After that, I cut the entire track out of the .w file and turned it into an instance.
Then, I took an empty .w file, inserted my instance in it, and flipped it over so I have an inside-out lego track to race.
With my inside out track in place, I glued it in place with RvGlue so now I can make something useful out of it.
And now, when I try to race it, the inside-out track isn't solid, and my car just falls forever.
I know that making a model in Re-volt doublesided using RvGlue only makes it visually doublesided, and it doesn't take care of the collision.
Here's the question:
Does anybody know how to make the side of the track in the top picture drivable (preferably without rebuilding the entire track in a 3d modeler just for the collision file)?
Let's say, for example, that I make a lego track.
Then, I paint some pretty textures on it and then decide to do some work with RvGlue.
So, I use this command file and rvglue to delete any hidden walls under the track, get rid of the other stuff, and make the track itself and the blue walls doublesided:
Quote:
create nhood1
editor.w(
legosplit(
lamp (off)
box (off)
rwall (off)
carimg (off)
track (doublesided)
pwall (doublesided)
floor (off)
)
tazsplit(
nhood1.taz
0 (off)
1 (transparency 160)
)
wall_single a:0,0:90x98
)
After that, I cut the entire track out of the .w file and turned it into an instance.
Then, I took an empty .w file, inserted my instance in it, and flipped it over so I have an inside-out lego track to race.
With my inside out track in place, I glued it in place with RvGlue so now I can make something useful out of it.
And now, when I try to race it, the inside-out track isn't solid, and my car just falls forever.
I know that making a model in Re-volt doublesided using RvGlue only makes it visually doublesided, and it doesn't take care of the collision.
Here's the question:
Does anybody know how to make the side of the track in the top picture drivable (preferably without rebuilding the entire track in a 3d modeler just for the collision file)?