Unfortulately,making a Reversed track can sometimes be a pain.
In your track's folder create a folder called "reversed".
Put the needed stuff in it:Track Zones,Pos Nodes,AI Nodes,Camera Nodes,Inf File,Instances File and Triggers.DO NOT put the rest of it in.
Then type your name as TRACKER,MAKEITGOOD and edit/reverse all the above mentioned files(except the .inf file).
As you go through the tracks,press Down at one of the stock tracks,it will show xxx ®.
Go like that all the way to your track,then enter the track.There is no other way going in the Reversed track.
Then you edit,editblabla...
Uh,yeah,one other thing. THE STARTING POSITION OF THE TRACK,IT IS VERY IMPORTANT.
In your .inf file,after the STARTPOS line,make a STARTPOSREV line,if there is'nt one.
As you enter the reversed mode(EXCEPT IF THE STARTING POSITION IS 0,0,0) you start at the wrong place.Sort it out with Camera Nodes and look for the starting points XYZ co-ordinate,then type that in the STARTPOSREV.
ROTATION OF THE CAR,ESSENTIAL IN REVERSED TRACKS.
Normally in your .inf file the STARTROT is 0.0 or sumthin'.After the STARTROT line,make a STARTROTREV line,if there is'nt one.
This is the angle of the caris counter-clockwise i think,0.0=0°,0.25=90°,... ,anything above 1.0 makes no sense.
I hope this helps!
Nero