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Posted: 06 Sep 2009, 17:35
nero
When i load my under construction track,it crashes.
All is good:Track zones,AI nodes,objects,instances,you name it.
Immediate help is appreciated. ;)

Nero

Posted: 06 Sep 2009, 17:54
miromiro
Re-Check the AI Nodes , those are always making fecking problems.

Posted: 06 Sep 2009, 18:34
nero
The AI Nodes are ALL GOOD. ;)
Next?

Posted: 06 Sep 2009, 19:12
jaseaka
should upload and paste a link here. maybe someone can check it out for ya

Posted: 06 Sep 2009, 19:25
nero
Good idea! :lol:
Whoever can,fix it! :D

Download it here.

Posted: 06 Sep 2009, 20:30
nero
I hope you guys will figure it out soon! :D

Posted: 06 Sep 2009, 21:13
Aylown
I can't get it to load mate

My suggestion? Restart from your most recent backup file

Posted: 06 Sep 2009, 21:31
nero
I figured out the problem.
It's the Track Zones.
I'll try to fix it the bast way i can.

Nero

Posted: 07 Sep 2009, 02:41
hilaire9
Nero, Track Zone 0 must cover the start line. You have Zone 12 covering the
start line, this is what crashes the game during loading.

Here is the .taz file I modified and that you can test or change:

Track Zones that Work (click Here)

Posted: 07 Sep 2009, 12:51
miromiro
lol , i thought that the Track Editor make AI Nodes , POS Nodes and Track Zones automatically , why these one didn't work ?

EDIT : Well . I tested the track , The AI nodes are fine but rare and long... But this is ok ... Very nice flow and interesting graphics. You should remove the walls. I can do that for you if you wanna. Also I liked the instances you used , I think that those are ramps. Great job and if you need help , just ask ;)

Posted: 07 Sep 2009, 18:21
nero
I made the AI Nodes and Pos Nodes from scratch. ;)
Thank you for all your support people,i do appreciate it,especially you Hil.

Nero

Posted: 16 Feb 2010, 20:49
nero
Geez, when should i release it? It's just lying around in my hard drive! :lol:

Posted: 16 Feb 2010, 20:56
miromiro
Geez, whenever you want :burnout: :beer:

Posted: 17 Feb 2010, 02:15
zipperrulez
i guess i should release #3 to rvzt then lol.

Posted: 21 Feb 2010, 15:46
nero
zipperrulez @ Feb 16 2010, 09:45 PM wrote: i guess i should release #3 to rvzt then lol.
That sounds like a pretty good idea lol.