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Posted: 15 May 2009, 11:00
urnemanden
Hello!
I have been trying a few times to import the body of toyeca and then trying to place the wheels correct, but I am not good at it - at all. What I was wondering about, was if any of you converted the stock cars (or some of them) to .3ds or .max format. I need them for The Re-Volt Magazine - Comics mainly. Thanks!
Urnemanden
Posted: 15 May 2009, 21:34
rickyd
I think you would have to rip them from re-volt.
BurnRubr is the man for ripping carS out of games.
I saw a tutorial by BurnRubr I think on how to rip cars
from other games. But I dont remember where I saw it.
And it was a long time ago.
I think you need BurnRubr to help you.
Cya
Posted: 17 May 2009, 01:45
hilaire9
The only way I know to get a .prm into Max is to Import the .prm
into Zmod and Export it as .3ds, which Max can Import.
But Zmod can change the mesh of a .prm (scale, UV, and other things).
Posted: 17 May 2009, 02:51
urnemanden
I converted Cougar to .3ds via Zmod, and it seems to look fine. Now I just need to convert Pole Poz, Phat Slug & Pest Control. I hope they aren't too hard to convert
Posted: 17 May 2009, 08:51
zagames
Yeah. The same thing I do for tracks.
Tracks:
Cut entire track out with RVGlue as a .prm
Tracks and Cars:
Import .prm into Zmod
Export as .3ds
Import .3ds into Max
Resize and apply textures
Everything should be already mapped correctly. Cool project.
Posted: 17 May 2009, 13:09
urnemanden
I also converted Phat Slug now. But I was wondering if it is possible to setup the Render function in 3ds max, so it is rendering vertex shades, instead of Smoothing Groups?
Posted: 17 May 2009, 20:38
miromiro
hmmm.....I think
you can to make
modifications in the
.prm of a car in the
Zmodeler ........
Posted: 17 May 2009, 20:48
urnemanden
miromiro @ May 17 2009, 04:08 PM wrote: hmmm.....I think
you can to make
modifications in the
.prm of a car in the
Zmodeler ........
Oh really?!?!?!?! I didn't know that! Your only the 3rd who is replying with that answer. Sorry, but I can't see the meaning with your post - at all.
Posted: 17 May 2009, 20:57
miromiro
????????????
.......................
what was that?
Posted: 18 May 2009, 02:54
Aftgambit007
hey now hey now its sall good
why dont u like smoothing it looks so nice hehe. heres some pics of the cougar urne had i had to rebuild its geometry (i just hate tri's) and i added some wheels what do ya think.
Posted: 18 May 2009, 02:59
urnemanden
...As I also told you on #revolt-chat, that car is just so cool, even though I am normally not much for high-poly-ness. Good job so far!
Posted: 18 May 2009, 09:23
rickyd
I like the car very cool.
Needs a windshield and windows. And the headlights are to small.
But niceeeeeeeeee!
Posted: 18 May 2009, 09:27
rickyd
Hi poly kills my tracks so dont kill me with a car.
LOL
Posted: 18 May 2009, 09:28
rickyd
beer is good!
Posted: 18 May 2009, 11:52
Aftgambit007
hahaha yeah its for urnes magazine he wants some renders of some cars i just made it high poly yea it needs some windows but i think it will be better if someone uv maps and textures the car witht he windows instead of adding them in cause it is just an rc shell lol. and about the headlights i think they are abit small but from looking at the uv map from rv the headlights are small on there as well...
oh and beer is good
Posted: 18 May 2009, 17:06
miromiro
hey , guy that looks
very awesome , maybe
it is a speed car from the
picture and hope you make
a car like that!