Posted: 10 Feb 2009, 09:43
I'm calling the track Corridor for the moment, although the track files are called Shift. The original design didn't really pan out because I thought it would be too much work for the mapping artists.
Since to my knowledge no one is working on Track 125 anymore, I'll throw this one out there for someone to fiddle with. I've tried to keep the poly counts down by using longer sections.
I've included some textures with this one, you can use various colors and have them change throughout the track. Just make sure that the color changes happen away from the "open" sections where you'll be able to see the outside of the track, since those areas will be light while I can create dark areas for smooth transitions between colors.
You can use the metal overlaid textures for the bottom part of the edges, and the regular colored textures for the top part of the wall. The second colored texture can be used for the top, and there's an overlaid version of that just in case.
* Track Map Image
* Download the 3DS file
There's some suggestions for colors and textures to use in certain areas on the map.
Here are some textures that can go along with it. They're mostly background textures plucked from Absolute Background Textures, with some custom metal overlays.
Since to my knowledge no one is working on Track 125 anymore, I'll throw this one out there for someone to fiddle with. I've tried to keep the poly counts down by using longer sections.
I've included some textures with this one, you can use various colors and have them change throughout the track. Just make sure that the color changes happen away from the "open" sections where you'll be able to see the outside of the track, since those areas will be light while I can create dark areas for smooth transitions between colors.
You can use the metal overlaid textures for the bottom part of the edges, and the regular colored textures for the top part of the wall. The second colored texture can be used for the top, and there's an overlaid version of that just in case.
* Track Map Image
* Download the 3DS file
There's some suggestions for colors and textures to use in certain areas on the map.
Here are some textures that can go along with it. They're mostly background textures plucked from Absolute Background Textures, with some custom metal overlays.