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Posted: 23 Dec 2008, 06:30
zagames
Look for this track to appear on or around Christmas day. It is my holiday gift to you all. Happy Holidays,
Zach
Posted: 23 Dec 2008, 15:45
Crone94
Awsome, cant wait
Posted: 23 Dec 2008, 18:35
Adamodell
Crone94 @ Dec 23 2008, 11:15 AM wrote: Awsome, cant wait
lol
Zach gave me it to try, and it's a very different looking and feeling track from what most are used to. It has a very obvious racing line, and it's a tad short. It's set at night, and there are a bunch of little cool realistic touches throughout the track.
And the framerate didn't completely suck!
Posted: 23 Dec 2008, 22:27
Crone94
Adamodell @ Dec 23 2008, 02:05 PM wrote: Crone94 @ Dec 23 2008, 11:15 AM wrote: Awsome, cant wait
lol
Zach gave me it to try, and it's a very different looking and feeling track from what most are used to. It has a very obvious racing line, and it's a tad short. It's set at night, and there are a bunch of little cool realistic touches throughout the track.
And the framerate didn't completely suck!
Well thank you adam
Eventually i didnt ask for a review of the track
But now i guess i dont have to try it, lol
Posted: 23 Dec 2008, 22:30
Adamodell
Crone94 @ Dec 23 2008, 05:57 PM wrote: Adamodell @ Dec 23 2008, 02:05 PM wrote: Crone94 @ Dec 23 2008, 11:15 AM wrote: Awsome, cant waitÂ
lol
Zach gave me it to try, and it's a very different looking and feeling track from what most are used to. It has a very obvious racing line, and it's a tad short. It's set at night, and there are a bunch of little cool realistic touches throughout the track.
And the framerate didn't completely suck!
Well thank you adam
Eventually i didnt ask for a review of the track
But now i guess i dont have to try it, lol
You should get on #revolt-chat, we miss you.
Well, I tried to be as vague as possible in the track description so I wouldn't ruin the surprise for you.
Posted: 23 Dec 2008, 22:51
urnemanden
Sounds good. I aleready got a snapshot of it, and i hope it is just as good
Posted: 24 Dec 2008, 14:23
Crone94
Adamodell @ Dec 23 2008, 06:00 PM wrote: You should get on #revolt-chat, we miss you.
Well, I tried to be as vague as possible in the track description so I wouldn't ruin the surprise for you.
I'll be there soon hopefully, getting a new computer today
Posted: 25 Dec 2008, 02:11
Aeon
Where's the pictures?
Posted: 25 Dec 2008, 03:19
Adamodell
Aeon @ Dec 24 2008, 09:41 PM wrote: Where's the pictures?
Aeon, I'll take pictures for you.
Posted: 25 Dec 2008, 04:55
Crone94
looks beautiful (now i definately dont have have to try it
)
Posted: 25 Dec 2008, 12:05
urnemanden
I will gladly wait for this one. It looks like a good track
Posted: 25 Dec 2008, 12:55
zagames
Due to a few recent events, the track may be put off another day or two. Just in time for you to get tired of your Christmas presents.
Posted: 25 Dec 2008, 22:17
Crone94
Well anyways im glad you got around it and finally finished a track
Posted: 26 Dec 2008, 02:04
Aeon
I don't do the Christmas stuff so I don't care about that, but your track looks nice. I'm just beginning to notice how much it improves the atmosphere of a track when you can see something in the distance, such as the trees bordering this track. Tracks that just fade into black or blue in the background tend to feel empty and artificial...
Posted: 26 Dec 2008, 02:46
zagames
Adamodell lightened up his 'ancient' screen shots. You might be surprised how much different the track actually looks.
Posted: 26 Dec 2008, 03:50
zagames
UPDATE: The track has been uploaded and is now awaiting approval by the admins.
Posted: 26 Dec 2008, 03:52
jaseaka
wow the track look awesome from those pictures
Posted: 26 Dec 2008, 09:18
zagames
Here is the GFX image to look for. Special thanks to AGT for the photo effects.
Posted: 26 Dec 2008, 12:04
urnemanden
Wow! That's nice
The trees are too. I hope you some day will explain more about the construction of them. And of course the textures
Posted: 28 Dec 2008, 10:37
zagames
The original GFX image, before downsizing to RV's specs. Special thanks to AGT for the word art.