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Posted: 15 Oct 2008, 19:20
nero
Well,since i play Gran Turismo(some of you might too...),i thought we could make/convert Gran Turismo tracks into Re-Volt,like High Speed Ring,Test Course,etc.
Just 1 problem:POLYGONS!!!
If ADX's RV Mod is released,we might have a chance.
Who's intrested?
-------------------------
Nero
Posted: 15 Oct 2008, 21:11
Manmountain
We are all interested, who wouldn't be ?
Is it possible now, do we have to wait for yet another proposed idea to pysically manifest itself ?
Know the limitations, do the calculations and give us a factual answer of how feasibly possible it is.
Posted: 16 Oct 2008, 02:02
Aeon
I like any tracks that I can race my real-life cars on and actually feel like I'm racing a real-life car.
Posted: 16 Oct 2008, 02:32
Adamodell
Umm, no the track formats won't load up in ZModeler at all... I thought they'd just be in the same mesh format with a different name. Seemingly that is not the case.
Sorry.
Posted: 17 Oct 2008, 00:47
Dave-o-rama
Isn't there some way to tweak the tracks into a Zmodeler-friendly format before loading it into Zmod?
Posted: 17 Oct 2008, 01:20
Manmountain
I would have thought that it might be able to be imported into 3D Max and exported into another usable format.
No - Yes ??
Posted: 17 Oct 2008, 03:58
Adamodell
Dave-o-rama @ Oct 16 2008, 08:17 PM wrote: Isn't there some way to tweak the tracks into a Zmodeler-friendly format before loading it into Zmod?
Wishful thinking, at best.
Use logic and re-read what you just stated. It made no sense.
Now... to Manmountain:
The deal is, well, think about it... The GT2 car importer is a one-off experiment (even Oleg admitted it somewhere on his boards) and is very incomplete, especially since it don't detect UV maps or anything.
GT2 is only one way, and that is out... it's impossible to hack anything back into it, so, there's no point in making plugins... and well, no support for the game is really around... except for the lone c?o format import in ZModeler.
Games like NFS can be modded
to so it is much easier to convert and much more hacker support is around.
Posted: 17 Oct 2008, 13:07
Skitch2
Manmountain, do you go out of your way to rub people up the wrong way?
Give it up with the "do we have to wait " stuff will ya, there is no need for it.
Coz I know what your having a go at.
Back in the days before you were here and the community was really busy we would all help each other if an idea came up to find a solution. Now days one person has an idea to chase up and every one else sits and waits, this isnt good enough we should all help to find a solution.
Posted: 20 Oct 2008, 00:43
Manmountain
Skitch2 @ Oct 17 2008, 08:37 AM wrote: Manmountain, do you go out of your way to rub people up the wrong way?
Yes indeed, it's my sole purpose for living.
Get real man!
I ain't having a go at anything.
I am just as sick as you of people not offerring a solution and just waiting, but I am just as sick of people suggesting an idea without a clue if there could be a possible solution.
As to what I myself can bring to the table, it's very little indeed, and I have stated such in the past. So yes, I guess I will be waiting, sorry.
Posted: 20 Oct 2008, 03:24
Cat
There's a Racer/MM2 version of Trial Mountain. go to MM2X.com to get it and convert it.
Posted: 20 Oct 2008, 06:29
zagames
I'm working on a new GT/style track. If I ever get my others finished...
Posted: 21 Oct 2008, 15:34
KDL
converting a whole track into re-volt is impossible?
maybe just cloning it
but
problems with polygons???
Posted: 21 Oct 2008, 19:08
nero
Cat @ Oct 19 2008, 10:54 PM wrote: There's a Racer/MM2 version of Trial Mountain. go to MM2X.com to get it and convert it.
But what about UV mapping and polygons?
Posted: 22 Oct 2008, 18:49
nero
Forget what i said about polygons.
It's under 16000 polygons;that's cool!
Maybe there is a chance.
And it's 3970 Meters,but for RC cars?
Posted: 22 Oct 2008, 22:14
Cat
nero @ Oct 22 2008, 10:19 AM wrote: Maybe there is a chance.
Beijing (by hil) is based on a Midtown Madness 2 converted track so, i suppose there's a chance. Also, there's a Grand Valley for Racer.
Posted: 23 Oct 2008, 15:22
urnemanden
I would rather play original tracks because they are original, than converted tracks because they are converted
But that's your choice
Posted: 23 Oct 2008, 15:29
KDL
not really
3.000 miles or more for a re-volt does not exist (crash or something/bad AI etc...)
so that would mean however can this track be long, it won't be longer than 2.000 miles
so...
Posted: 23 Oct 2008, 21:41
Cat
KDL @ Oct 23 2008, 06:59 AM wrote: 3.000 miles or more for a re-volt does not exist
isn't 3.000 (three-thousand), is 3,000 (decimal)
Posted: 23 Oct 2008, 22:06
KDL
Cat @ Oct 23 2008, 05:11 PM wrote: KDL @ Oct 23 2008, 06:59 AM wrote: 3.000 miles or more for a re-volt does not exist
isn't 3.000 (three-thousand), is 3,000 (decimal)
decimals and miles :?
Posted: 24 Oct 2008, 05:26
Dave-o-rama
KDL @ Oct 23 2008, 12:36 PM wrote: Cat @ Oct 23 2008, 05:11 PM wrote: KDL @ Oct 23 2008, 06:59 AM wrote: 3.000 miles or more for a re-volt does not exist
isn't 3.000 (three-thousand), is 3,000 (decimal)
decimals and miles :?
I think you guys mean 3,000 meters. And maybe somebody could make a track that long. I got to 2774 meters once in a track.
Posted: 24 Oct 2008, 10:46
KDL
Dave-o-rama @ Oct 24 2008, 12:56 AM wrote: KDL @ Oct 23 2008, 12:36 PM wrote: Cat @ Oct 23 2008, 05:11 PM wrote:
isn't 3.000 (three-thousand), is 3,000 (decimal)
decimals and miles :?
I think you guys mean 3,000 meters. And maybe somebody could make a track that long. I got to 2774 meters once in a track.
you can't 'AI-node' a track like that
Posted: 25 Oct 2008, 01:55
Cat
What i can suggest to make the track a bit shorter is sizing it to a more realistic size relative to the RV cars's size.
Posted: 25 Oct 2008, 12:14
nero
Cat @ Oct 24 2008, 09:25 PM wrote: What i can suggest to make the track a bit shorter is sizing it to a more realistic size relative to the RV cars's size.
Uhh,no thanks.
I've reached 3499m with the Lego Editor and no AI missing...
Trial Mountain is 3970m with 14770 polys.
But how many meters is it for RC cars?
Posted: 25 Oct 2008, 18:23
Crone94
nero @ Oct 25 2008, 07:44 AM wrote: Cat @ Oct 24 2008, 09:25 PM wrote: What i can suggest to make the track a bit shorter is sizing it to a more realistic size relative to the RV cars's size.
Uhh,no thanks.
I've reached 3499m with the Lego Editor and no AI missing...
Trial Mountain is 3970m with 14770 polys.
But how many meters is it for RC cars?
if its 3970 meters in gran turismo doesnt mean its 3970 in revolt, they have different scales. And if you ever get it into revolt you can just scale it..
Posted: 28 Oct 2008, 14:55
nero
I tried Trial Mountain on Midtown Madness 2...It's just terrible.
The top of the tunnels are...uhh,yeahh...and there is alot of space wasted outside the track,it's grass.
But hey,let's wait till the final release,it's an initial after all...
Posted: 28 Oct 2008, 23:46
KDL
anyway, good luck
Posted: 02 Nov 2008, 06:16
SkindupTruk
does anyone have a copy of the track files in question? can you send them to me, or can i find them online somewhere?
has anyone figured out the format of the files, like the way ali did for the .w files?
Posted: 02 Nov 2008, 07:06
Cat
SkindupTruk @ Nov 1 2008, 09:46 PM wrote: does anyone have a copy of the track files in question? can you send them to me, or can i find them online somewhere?
go to
www.mm2x.com
Posted: 02 Nov 2008, 08:18
Adamodell
nero @ Oct 28 2008, 10:25 AM wrote: I tried Trial Mountain on Midtown Madness 2...It's just terrible.
The top of the tunnels are...uhh,yeahh...and there is alot of space wasted outside the track,it's grass.
But hey,let's wait till the final release,it's an initial after all...
That track was modeled from scratch, you try to do better. And don't tell me that's a bad argument.
I wouldn't even attempt to convert a track from that game, so many texture sheets, so many polygons... it'd be hard.
Some crazy person could do it, but I'm not crazy enough to do it.
Posted: 06 May 2010, 19:43
MADCastro.2010
Well, i would love to see the Special Stage Route 5 in Re-Volt...
Posted: 06 May 2010, 19:52
MADCastro.2010
Sorry, i mean Clubman Stage Route 5!
hehe